Tag: Suck

The Importance of a Video Games First Level Not Sucking

Unfortunately it’s all too common for video games, sometimes even the really good ones, to have crap opening levels. This is a major design mistake that often comes about when developers incorrectly identify the goals of the first level. Far too often the first level has the player reading endless dialogue boxes about what each button on their controller does or sitting through a long backstory that preludes the game (hint: they’d rather be playing that backstory). The first level is the most important level of the entire game, period. It needs to be treated as such.
Category: Game Design Tags:, ,