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Recent Posts
- 6/14
2010The Importance of a Video Games First Level Not Sucking - 6/4
2010The Real Reasons People Pirate Games - 6/4
2010Why Digital Rights Management (DRM) in Games Can Never Work and How to Fix it - 6/1
2010New Ghostbusters Game - 5/28
2010Future of e-Sports: Blizzard Signs Deal with GOM TV - 5/27
2010Rock Band 3: +1 to Keyboard - 5/26
2010StarCraft: The Catalyst of the Pro-Gaming Revolution - 5/26
2010DAN the MAN - 5/26
2010What is the Notes Section at the Back of Game Manuals for? - 5/16
2010True Counter-Strike Sequel, Tactical Intervention Now in Beta! - 5/14
2010Super Mario Bros. Crossover - 5/10
2010New Battle.net to Feature Monthly Subscription Pricing for Starcraft 2 - 5/6
2010Watching Games – Video Gaming as a Spectator Sport - 5/3
2010Retro Duo Console – Plays NES & SNES Titles - 5/3
2010Starcraft 2: Wings of Liberty to Hit Shelves This Summer, July 27, 2010 - 4/26
2010The Death of the Game Manual - 4/25
2010Pixels – An Amazing Short Film by Patrick Jean - 4/25
2010Contra Rebirth Review - 4/23
2010Starcraft 2 Beta Finally Opens Up to the Public. Cover Charge of $5?
- 6/14
Reviews
Media
The Importance of a Video Games First Level Not Sucking
Unfortunately it’s all too common for video games, sometimes even the really good ones, to have crap opening levels. This is a major design mistake that often comes about when developers incorrectly identify the goals of the first level. Far too often the first level has the player reading endless dialogue boxes about what each button on their controller does or sitting through a long backstory that preludes the game (hint: they’d rather be playing that backstory). The first level is the most important level of the entire game, period. It needs to be treated as such.
Category: Game Design Tags: First, Level, Suck, Video Games
The Real Reasons People Pirate Games
Game companies would have you believe that those who "pirate" their games (as its come to be known, though of course the definition is hardly a good fit) are evil, unethical beings who seek to destroy the gaming industry. In reality of course pirates are no different than you and me (they may even be you and me, who's to say?) - average gamers who for one reason or another elect to download a game rather than purchase it. Here are some of the most common reasons:
Why Digital Rights Management (DRM) in Games Can Never Work and How to Fix it
It seems that every other week there is another developer in the press with news of their latest cockamamie DRM scheme. Every time it's the same nonsense about protecting their IP rights, quite often delivered in arrogance over how unbeatable their latest idea is. That is how the snake oil salesmen sold it to them after all. These vain attempts to thwart game piracy consistently fail, unsurprising to anyone who understand that it's simply impossible for them to work.
New Ghostbusters Game
Fujishoji Co. of Japan has come out with a new, officially licensed Ghostbusters game. Ray Stamtz, Egon Spengler and Dr. Peter Venkman's latest adventure has them battling through key scenes from both the first and second Ghostbusters movies against familiar foes including Gozer, Zuul and the Scoleri brothers. Be warned, the Ghostbusters feel may not be recreated exactly as you remember.
Category: Videos Tags: Ghostbusters, Pachinko
Future of e-Sports: Blizzard Signs Deal with GOM TV
Blizzard recently announced a new deal granting exclusive Korean broadcast rights to GOM TV. The previous relationship between these companies came about during the third Averatec Intel Classic Tournament, hosted by GOM TV, when Blizzard stepped in with their cheque book to increase the prize pool substantially. But, as we’re come to expect from big game companies, what they say and what they do are often at odds.
Rock Band 3: +1 to Keyboard
Seen at the end of Xbox Live’s recent Green Day: Rock Band demo is the image of the five rock band icons in addition to a "3" in the Rock Band typeface, promoting the upcoming game. Wait a minute, five? Yep, it looks as though there is a new addition to the plastic toy instrument family, the keyboard.
StarCraft: The Catalyst of the Pro-Gaming Revolution
I originally wrote this way back in November of 2007. This article aimed to take an in-depth look at StarCraft and the fundamental role it played in creating an international, billion dollar pro-gaming industry. It's a bit of a read, but if you are interested in the Pro-Gaming phenomenon you might just enjoy it. Also, you don't already need to know anything about Starcraft, though, by the end, you will know far more than most.
DAN the MAN
This is precisely why we don't make realistic video games. "DAN the MAN" is by Dan Brumm of Studio Joho.
What is the Notes Section at the Back of Game Manuals for?
Everyone’s seen the note pages at the back of their game manuals, but how many have actually put it to use? How many today would even know what to write? Perhaps you are like me and would never desecrate such a holy text. Yet, each weekend I would rent a different game from the local video store and ninety eight times out of one hundred the final pages were filled with illegible scribblings. I will tell you how this important section of the book was used, but also why it's no longer needed.
True Counter-Strike Sequel, Tactical Intervention Now in Beta!
Counter-Strike fans rejoice! There’s a new tactical FPS in town and it’s brought to you once again by Minh Le, creator of the original Counter-Strike. The game is currently entering a closed beta which you can sign up for at the tactical-intervention website. The closed beta begins on May 28th, so go sign up now!

@The Death of the Game Manual
@Rock Band 3: +1 to Keyboard
@Watching Games – Video Gaming a...
@Retro Duo Console – Plays NES &...
@Watching Games – Video Gaming a...
@Watching Games – Video Gaming a...
@Watching Games – Video Gaming a...
@StarCraft: The Catalyst of the Pro-Ga...
@StarCraft: The Catalyst of the Pro-Ga...
@StarCraft: The Catalyst of the Pro-Ga...